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Tag Archives: actualcoding
The Rakudo Codebase: Visualized! (Partially)
Yesterday I stumbled upon this old perl6-compiler mailing list message which inspired me to actually try to split up the compilation of CORE.setting into smaller, saner pieces. I’ve started work on this already (so far having just modified the Makefile). … Continue reading
Posted in Progress Happened, Research Department
Tagged actualcoding, graphs, perl6, pictures!
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SUPERNOVA Made Public
Today I give unto the world my very incomplete Pod6 parser, SUPERNOVA! Get it here. To carry on a tradition, I’m calling this parser of mine “official and complete”. It’s official because no-one else has bothered making a (current) Pod … Continue reading
Posted in Press, Progress Happened
Tagged actualcoding, perl6, pod, release, SUPERNOVA
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This is What Happens When You Stuff Things Into Boxes Blindfolded
Imagine working for the packing department of a Rubik’s Cube factory. The kind of rubik’s cube you make has the colors painted on, so there are no stickers to peel, and is constructed in such a way that it’s really, … Continue reading
Numbers::Ordinals is here! (-ish)
Finally, I have released my first module, Numbers::Ordinal! I already talked about its reasoning in a previous post, so I’m going to talk about the module itself! Numbers::Ordinal provides two subs: &ordinal and &ordinal_digit. If you type ordinal(23), you get … Continue reading
Ordinal Numbers and Musical Camelias
Ordinals? I’ve been working on an Numbers::Ordinal module for the past day or so, which turns your cardinals and turns them into ordinals! I’m writing it because I write tests, and tend to use descriptions that say “First block done” … Continue reading
Yapsi and Tardis
(I meant to do this post a few days ago; ah well) Recently I worked on Tardis, adding some extra stuff to the command line (`help’, `rewrite’, `unwrite’, and ‘pets’ commands, to be more specific.) You can see what I … Continue reading
Colo[u]red Output
Certainly not by popular demand, but here anyway on my computer, is colored output for Rakudo errors! These colored errors can keep things from blending in a mass of [default foreground color] confusion (just imagine if you had dozens of … Continue reading
Posted in Progress Happened
Tagged actualcoding, perl6, technicolor, THINGShaveHAPPENED
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PoC Text Game
Last weekend, there was talk of a text game on #perl6 (at irc.freenode.net) written in, well, Perl 6. The basic goals are, at this point: Proof that you can use P6 for these sorts of things (hence PoC) Make a … Continue reading