PoC Text Game

Last weekend, there was talk of a text game on #perl6 (at irc.freenode.net) written in, well, Perl 6. The basic goals are, at this point:

  • Proof that you can use P6 for these sorts of things (hence PoC)
  • Make a game that’s easier to code in P6 than Inform (a language made for text games)

Something involving file IO (saved games don’t count) is a good start for the better-than-Inform bullet. Hopefully, we’ll be able to discuss a more detailed outline soon at either #perl6 or #rakudodeathstar (both at irc.freenode.net).

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1 Response to PoC Text Game

  1. Pingback: Perl 6 and Interactive Fiction — The Prologue | Rakudo Death Star

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